For a silent majority of players, the campaign is a Very Big Deal indeed. So there's a bit of a disconnect there between what we're talking about and what we're actually doing - a huge percentage of our players are coming just for the campaign."Ī huge percentage? "I don't know the exact percentages off the top of my head, but I do know it's well over 80 per cent that play significantly into the campaign." Browder later clarifies that figure, saying he doesn't know exactly how many of Wings of Liberty's players play single-player only, or when they dip into the multiplayer, but his point remains: the perception of StarCraft as multiplayer-only just isn't borne out by the stats. But I know that most players just play the campaign. "And I'll tell you what: I think most of the press ends up reporting on the multiplayer because that is what their fans are reading. "Incredibly important," begins Dustin Browder, the lead designer of StarCraft II. Just how important is StarCraft's lore and single-player to StarCraft's fans? ![]() Its single-player campaigns are unavoidably overshadowed by the competitive scene, and news that Heart of the Swarm's reveal would be exclusively single-player leads to an irresistible question. Think of the StarCraft series, and you think of multiplayer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |